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Yusuf Pisan

Current/Upcoming Subjects

These subjects are part of the Graphics Submajor. Introduction to Graphics is the entry point for this submajor. Please refer to the handbook for details on the submajor. Each of the subjects state the specific 'objectives', 'learning outcomes', 'goals' and such, but for a subject independent look at what *I* am trying to achieve, see my page titled at the end of the day.

Bachelor of Science in Games Development

This degree has been started in Autumn 2006 and is designed for a small number of students coming to UTS via Hornsby Tafe. The *preliminary* information about the degree structure can be found here and official information can be found in the UTS Handbook (as soon as it is updated)

Graphics submajor in Bachelor of Science in Information Technology

Here is what the UTS Handbook has to say about the graphics sub-major.

Computer Graphics (SMJ02039)

Some of our best computer graphics students have had very successful careers in the special effects industry. In the last few years four students have received credits for their work on Academy Award winning films, including The Matrix. Our students have also worked on Babe II, The Thin Red Line, Moulin Rouge, Walking with Dinosaurs, Walking with Beasts, Ice Age and Matrix Reloaded movie. One of our students now works in the R&D division of George Lucas' company Industrial Light and Magic in San Francisco.

The subjects in the sub-major provide the theoretical and practical knowledge that is required to understand and build modern 3D computer graphics applications. This knowledge is applied to building a ray tracer, producing a 3D computer animation, and carrying out a computer graphics project. The project can be on any area of graphics, and a popular topic recently has been to build a real-time renderer using OpenGL. The subjects are as follows.

   31264 Introduction to Computer Graphics 6cp (32501 for postgraduate students, old undergraduate code 31140)
   plus three of the following
   31241 3D Computer Animation 6cp (32543 for postgraduate students, old undergraduate code 31603)
   31249 Computer Graphics Rendering Techniques 6cp (32544 for postgraduate students, old udnergraduate 31605)
   31262 Introduction to Computer Game Design 6cp (32003 for postgraduate students, old undergraduate code 31002)
   31263 Introduction to Game Programming 6cp (32004 for postgraduate students, old undergraduate code 31004)
   31460 Computer Graphics Project 6cp

Subjects I taught at Macquarie (2000-2003)

Teaching Funding